Paths

CSS Orbit Animation

An element circling a fixed centre.

Edit this in the studio

Opens with this animation loaded. Nothing is uploaded — the scene travels in the link.

animation.css
.orbit {
  transform: translate3d(208px, 128px, 0);
  offset-path: path('M 0 0 m -100 0 a 100 100 0 1 0 200 0 a 100 100 0 1 0 -200 0');
  offset-distance: 0%;
  offset-rotate: 0deg;
  width: 64px;
  height: 64px;
  background: #22d3ee;
  border-radius: 999px;
  animation: orbit-anim 3000ms linear 0ms infinite both;
  will-change: transform, opacity;
}

@keyframes orbit-anim {
  0% {
    offset-distance: 0%;
    offset-rotate: 0deg;
  }
  100% {
    offset-distance: 100%;
    offset-rotate: 0deg;
  }
}

@media (prefers-reduced-motion: reduce) {
  .orbit {
    animation: none;
    transition: none;
  }
}

Why it is built this way

A circular offset-path, which keeps the element upright as it travels. Rotating a container instead would carry the child around with it and spin it at the same time.

What it animates

1 property across 1 CSS declaration. The bar shows when each one is moving.

Distance
offset-distance
0 100
2 stopscompositor

What it costs to run

Offset-distance is handled by the compositor: no layout, no repaint, and the work can run off the main thread. This is the cheap end of CSS animation, which is why it stays smooth on a slow phone where other properties will not.

It runs for 3.00s across 2 keyframe stops, with every property moving over the same window.

A single linear curve on a plain box. Linear looks wrong on almost anything that starts and stops — but it is exactly right here, because a continuous loop that eases would visibly stutter at the seam where it repeats.

Accessibility

Nothing here hides content — offset-distance moves over 3.00s and the element is visible throughout. The exported prefers-reduced-motion guard still silences it, which matters most for the looping ones: motion that never stops is the kind that makes people feel unwell.

Related animations

orbitcircleoffset-pathloop