Does MotionCraft export Tailwind code?
Yes. Tailwind is one of the supported export formats alongside CSS and framework-specific output.
Free, local and no login
Design motion on a visual canvas and export it for Tailwind CSS. MotionCraft turns your animation into reusable keyframes and animation utilities.
Create an animationA working example with the exact code it produces. Copy it, or open it in the editor and change anything.
/* Tailwind v4 — import this from your main CSS, after @import "tailwindcss";
Interaction states are utilities, so paste these onto your elements:
<div class="transition-[transform,box-shadow,background-color] duration-[180ms] ease-out hover:translate-y-[133px] hover:bg-[#7c6cff] hover:shadow-[0px_10px_24px_0px_#6366f166] active:translate-y-[136px] active:shadow-[0px_2px_6px_0px_#00000040] active:duration-[90ms]"></div>
*/This is a transition on :hover, not a keyframe animation — the difference matters. Keyframes run on a fixed schedule; a transition follows the pointer, so it reverses cleanly when someone hovers away halfway through. The press state uses a shorter duration than the release, which is what makes a button feel responsive rather than mushy.
Supporting copy goes here.
A card that rises and deepens its shadow on hover. Pure CSS transition.
A tactile scale-down on click with a quick, snappy release.
A keyboard-only focus ring using :focus-visible, so mouse clicks stay clean.
Create custom Tailwind keyframes without manual configuration
Prototype micro-interactions before coding them
Export reusable animation utilities for a design system
Design the animation in the visual studio.
Select the Tailwind export format.
Paste the generated keyframes and utility into your Tailwind setup.
Yes. Tailwind is one of the supported export formats alongside CSS and framework-specific output.
Yes. The canvas and timeline provide an in-browser preview before you copy the code.